However, given the number of weapons in the Doom games that aren't even meant to be firearms, this page will for the most part layout only the weapons that are actually firearms in-universe. If the toy or replica is known, then that will likely be referenced. In many ways this is would be similar to later games using photographs of either real or replica firearms to texture 3D modeled weapons. Given that the majority of these titles feature the same graphics, and that the last features little in the way of firearms in general this article will all such be all of the games that can be considered to be a part of the classic Doom library.ĭoom used a process of photographic digitization to create most of the sprites used in the game monsters were created from latex, while the weapons were toy guns and cap-firing replicas bought from the local Toys "R" Us. In 1997 Doom 64 was released as the last entry in the original franchise as an exclusive title for the Nintendo 64 (although it would later receive an official port in 2020 for the PlayStation 4, Xbox One, Nintendo Switch and PC), featuring an entirely new campaign, overhauled graphics and art assets, and both new and modified weapons and enemies.
#SUPER SHOTGUN DOOM 2 UPDATE#
2.4.1 "Chaingun" (Tootsie-Toy "Ol' Painless"/Hand Held M134 Minigun)ĭoom was followed by a series of sequels/modifications using the same set of weapons Doom 2 in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the "Super Shotgun." This was followed by The Ultimate Doom in 1995 (a simple expansion of the original title) and Final Doom in 1996.2.2.1 "Shotgun" (Tootsie-Toy "Dakota" cap gun).